Monday 25 October 2010

London's 2012 Logo


I personally don't like the logo for the London olympics. After looking on various websites I have taken part in a survey in which 35644 people have voted at this point and 91.7% think that the logo should be changed.
I think people either love it or hate it.
Many graphic designers have even uploaded there own logo's onto websites to see if theres is better and if it should be used.
People are outraged by the cost and the fact that it was selected a year ago, people are showing concerns that it will look outdated in a few years time.
People are picking up on the fact that it looks like it says the word ZION and NOT 2012!
People commented from around the world who first didn't realise it was a logo.
People don't like the logo and hate the range of colours that come with it
Whereas a minority quite like the bold pinks and sharp edges to the design.

Traub, C (2006) The Artist in the Marketplace in The Education of a Photographer

The Artist in The Marketplace
The ongoing debate about state support of culture. Potential difficulties in photography as a contemporary art medium is that aligns the medium with the essentially elitist discourse of art. 
Photography everyone can have an opinion on.
Public access and a degree of ownership of visual culture
Large publishing houses taking on titles, for magazines 
Magazine culture fugitive and market-driven
A group that is strongly motivated could easily design and make there own magazine (this is what really happened in the magazine industry)
Don't ask one single person for their advice ask many people in the same are group who class you as there equal
Networking is very important (finding people who share your values)
Separate documentary photography from fashion and advertising photography. Documentary something shifts when we look at the image of real events on still form.
Galleries are best for photographers who want to use real social issues to photography.
Our media environment deals with lots of different perspectives of the same image
Generally and culturally we have different interpretations of a world issue
Fashion is culturally degraded and undervalued use of photography

Blanchard, T (2004) Vivienne Westwood in Fashion and Graphics

Vivienne Westwood In-House Design
  • British designer Vivienne Westwood's logo is widely recognised
  • Westwood uses symbols throughout her work
  • Her graphics team interprets her ideas
  • The brand is built around personality and charisma
  • In 1981 she set up her own strong brand identity which is used today
  • There where plans to change the logo but it didn't seem essential
  • Westwood is like royalty in the fashion industry
  • Everything is produced in-house
  • She has a team however everything is done specifically how she wants it to look
  • Graphics feeds of the fashion
  • Westwood has created her own symbols which all mean something to her customers
  • The symbol the orb is very representative representing British heritage, orb representing the world, orb representing past and the ring of Saturn representing the future
  • Tracey Emin collaborated with Westwood redrawing the orb design in 2000
Vivienne Westwood other symbols
  • Pan, young faun half-devil half-angel hooves incorporated into shop windows
  • The Frame: traditional gilt frame which links part and present. The frame is like a gateway into the world of Westwood
  • Man- cave man look to it, lettering like Stonehenge
  • Anglomania- similar to a pirate look, like Tommy Hilfiger and Calvin Klein
The logos/symbols are carried through packaging, fragrances and accessories. The orb became packaging for a watch ect.
Still independent and quite a small company created a graphic identity that is focused, recognisable and consistent.
For Westwood branding is all about CREATIVITY. 



Wednesday 20 October 2010

Notes From October 20th

Semiotics:

  • Death of the author- the object itself whether it be an image, photograph, sculpture ect.. it is what we the audience constructing the meaning of a piece
  • Everything is a 'text' everything we see and read everything around us
  • Structuralism 
  • Post-Structuralism
It's the relationship to what we cant actually see but what we know-interextually

With visual communication 
  • We make assumptions constructed many years ago and agreed on a meaning ( such as pointing somewhere and that meaning 'over there')
GRAPHIC DESIGN:

A sign is
"Something which stands to somebody for something in some capacity." Charles Sanders Pierce 1977
"He thinks that the customs of his these are the laws of nature"

'Western Perspective' when you see things that are smaller the further you look into the piece

Arnold Hauser quote basically says you can tell what point in time due to the design and the fabric it was produced with.

South America:
The Cave markings:
We don't actually know when or how they were made. The human figures are very flat, block like and are very simple where as the drawings or animals are very detailed.
The Marking on Stones (Petroglyfs):
There types of communication, very simple and almost child like drawings
In the Landscape drawings:
Seems strange as the people who where making this mark would have been able to see them from the ground, motif like? Do they represent land mass?

The oldest type of writing is communicating with Chinese writing. There is roughly 4750 characters. Each a different word. Pictures are to be represented 'pictorally'. Each individual character was contained in square blocks which was very specific.


Calligraphy
This is a very important trade
It made the writing have a hand made quality


Cuneiforms:
It was the first form of written language
This type of writing influenced the Romans greatly
Also influenced the fonts Serif and Sans Serif
Cuneiform in Latin means wedge shapes which is there the tool they used went into the clay or rock to make a mark.
They wrote standard from left to right


Hyroglifics:
They created and communicated through small pictorial images


The Rossetta Stone:
This contains all types of form of graphic elements and type
This is seen to be very sacred to the graphic industry
You can see the start to letter forms


Romans created the 'Baseline' influences the printing press and griding.


Books took many years to produce and they would be produced by a person rewriting the book and spending many hour re-writing page after page.
This method was very labour intensive
This is why we find most ancient books are religious


Heavily detailed books and much detail to each individual letter- most people would never come across a book.
Illuminated manuscript means text heavily decorated and illustrated with gold and silver.


Printing press was quick, could print many off in one run and was cost effective


The Renaissances:
Humans where considered as special, unique, precious and considered as individuals


Da Vinci
Included text and image together on one page and merging them both together


Breaking the grid:
Type was set in lines for legibility sense.
Type had to be set in a grid 
The grid dictated how the type was set


Lithography
End of the 18th century
The term lithography allowed you to write and draw an image and a wash over the top
This changed the way type was
Type used to express


Constructivist:
Looking at different forms to communicate
Informed by economical and political forms the images took


EL LISSITZKY 1890-1941
Has now influenced graphic design
He bought along his ideas as graphic was on its shift


Artist where now able to fundamentally able to change society


Artists working back in 1930 when actually looking at things today you can clearly see that they are actually very similar. They seem to be very contemporary. Such as collage and photomontgue which is also influenced by politics


Futurism:
Demonstrating position of every available media and seen as really challenging, embracing all methods. 


Dada:
This movement was very much connected to the World War.
This was a response to a political movement.
Automatic writing and really braking all sense of logic and sometimes not really making sense and unclear messages


Moderism:
Description of time influenced the modern changes, car design, furniture design
Contemporary culture
Very hard looking medias used such as metal, steel, glass all solid looking materials. 
Science had also influenced this


Swiss Style 1950's
Clean particular type of design


Post Modern Era:
Making networks clear in turns of chaining them from something cyber into something visual
Shows movement, used in fashion magazines
Its very abstract-visual information


Brodvitch:
He's a graphic designer who worked and influenced fashion and fashion photography
He designed layouts in the fashion magazine


The Solid Role of Graphic Design:


What is graphic design for?
Visual inventions
Ascetics of visualisation
Legability in graphic design
If it doesn't communicate visually does it work?


Frascara:2005:46
Some work is about selling something- the purpose, marketing, publishing, it's meant to make people want to buy the products.
Purely marketed to sell a product


Purposefully to effect peoples view point. (politically)
It effects peoples beliefs/ actions


Communicating an image:
Public communication 
Control ?
Social Purpose?
Not ascetic or pleasing about communicating images


Particular circumstances legibility is crucial such as road signs
Information design: Function, easily communicating by pictorial (bike signs, toilet signs)
Global dominate by instructional design, simple and easily communicating instructions however someone else may not be able to understand it for example Chinese
Graphic design needs to engage and audience


Quality in graphic design is measured by the changes it produces in the audience?

  • A piece which communicates a message well
  • The function/context for example is it supposed to be understood? 
  • Whether the audience gets your message across
HUMAN COMMUNICATION

SEMIOTICS - VISUAL LANGUAGES



The art or profession of visual communication








Tuesday 19 October 2010

Creative Industries-Luigi Maramotti Connecting Creativity

Page 205-213

  • Clothing can be compared to a language.
  • Clothing can rapidly change or 'evolve' and can mean different things by how the garment is worn and who is looking at the garment.
  • Fashion trickles down society right from upper class at the top of the pyramid.
  • Some fashions can trigger the next fashion to come along.
  • Many garments have been relaunched for example historic items with a twist.
  • Fashion has always been used as a means of language.
  • If fashion can be compared to a language we must understand that its complicated and sophisticated.
  • Fashion is distinct from style 
  • Changes to fashion can be visual but also its about revamping old meanings
  • Designers are the first to realise change in the fashion world
  • Fashion is often used by playing with tensions between contrasting couples.
  • As buyers we sometimes get board of a certain look however when the look/theme comes back fresh and with a twist it then seems to work again
  • Fashion is infinite, there never will be a final or set fashion to be worn
  • Changes in fashion can be linked to culture and society but it is always designed by someone. Fashion does not happen by accident!
  • Clothing and accessories have always indicated social status, this was even the case back in the 14th century within Historian times
  • The motivational force to drive the fashion industry was and nearly always has been cultural.
  • Chanel convinced there wealthy clients to dress like there servants to take away that sense of class and partition between classes.
  • Even the most successful designers can only sell items that people are willing to buy
  • Designers and companies try to create an identity from ideas of a ideal existence.
  • Designs in fashion has always been pulled from a wide range of sources.
  • To this day we still see many things pulled into our fashion for example 'exhibitions, films, writers' etc. 
  • Fashion take take inspiration from anywhere and turn it into a 'look.'
  • Success of clothing is dependant on culture/social concerns of the time
  • Some people like to try and discover what influences have been used to design an item of clothing and where the influences where taken from whereas some people like to know how they designed and marketed the product.
  • Fashion can be compared to both a game and a language and you can see similarities with both.
  • In the fashion industry rules have such a short life time as they are subject to change.
  • As fashion is moving so quickly they need to think of designs or they might make an accidental fashion style like the miniskirt or Timberland shoes. 
  • Fashion designs do not always work or is possible; new ideas must some what relate to what already exists
  • A designer such as Chanel will rapidly change there designs if they are becoming too predictable. 
  • Designers must now be very aware when the fashions and trends are about to change, with 'an ear to the ground'
  • It seems to be necessary to relaunch, recreate, rethink and to discuss thing many times over.
  • Some thing like this requires the whole organisation to talk not just the designers
  • You only consider something to be 'fashion' only when it has been marketed and worn by a body.
  • A company seems to have its own unique 'code; maybe steamed from the founder of the company
  • A company has its own culture, which becomes more noticeable over time, including the persons in its company
  • Culture sometimes shows hinders a company and its renewals which can come clear to the companies success
  • Company culture can be compared to a database and from which you can see its life
  • From a products itself you can see where it steams from the marketing and production
  • Connecting Creatively means interacting positively between functions
  • The designers creativity should be linked to the project in hand, without this there is no company
  • An artist must be told what sort of things to do but working to a brief and  being creative. 
  • Creativity cannot be strictly planned
  • You must be flexible in a project for example when selecting fabrics for a type of garment
  • Due to personal preferences we may want to include colours and types of fabrics in a project where they weren't first foreseen
  • Adding something new into a collection might has huge implication.
  • Even a minor change in detail has a large chain reaction


MaxMara
  • The firm has a singular history
  • Techniques passed down from generations
  • Invented new methods, offering moral and practical guidance
  • Being experimental and innovative is well used in the company
Market Research
  • This company doesn't use market research
  • The indirectly do there research by keeping track of there sales etc
  • Materials used have some reference to the companies history
  • The fashion market is very separated into groups so isn't unusual if they have different results than what they had originally though
  • It is most essential that designers design the right products for the real market!
  • Within a company you get to really understand and what works well and fabrics that work well so you as a member in a company know what will sell where as an outsider not knowing the company history and reputation may get the figures very wrong
Data Processing
  • Style size and product should be kept track of to see how the product is working with the real market
  • Connection with shop can tell you whether a product is successful or a failure
Technological and Technical Innovations
  • Fabric research is crucial to MaxMara
  • When selecting fabric you must keep in mind comfortability, movement ect
  • High performance fabric which is the new generations of urban sportswear with double face fabrics, this was an interpretation of a high performance fabric
Design
  • There are many steps to a design however they all started of from a idea which was put into a drawing, this is still the method used today
  • All aspects of an outfit are crucial right from original sketches to prototypes, styling and accessories are all as equally important.
  • Pattern cutters are still very important cutting the patterns out perfectly
  • Designers must appreciate the hard craft that goes into there final garment being produced
Cost Analysis
    • Difficult decisions need to be made during the manufacturing of the clothes, things may sway from the original idea to the demands of reality
    • Designers have to think about solutions to solve the problem
    Production Opportunities
    • Manufacturing will widely over many parts of the world but still with a high quality of manufacturing
    Marketing
    • 'Creating for sale is different from creating for creating for creation's sake' I think this is a valid quote
    • Coordination and communication is vital as a part of visual design
    Advertising
    • The aim of advertising is so that the product is immediately recognised with a unique identity
    • Successful advertising comes from artist, photographers ect who have collaborated and this makes more of a story
    • Getting meaning and emotion into advertising is very important in the fashion industry
    • Fashion garment seem to sell better if they are advertised and well advertised by as well if the garments are original and unusual
    Promotion
    • Promotion means documentation
    • Generally through the press
    • It is critical that companies invest effective communication within media

    Experiments in fashion a conclusion will never be made...

    24 Hour Observation of Creative Practitioners